Excellent Trait Clarification from TeamLegacy

As some of you may remember, I had a small aneurism trying to figure out were to focus when choosing traits. Well, TeamLegacy posted one article on how the traits differ between professions, which pretty much gives (at least, to me) a good light on understanding them.

For the sake of completeness, I’m posting their findings here, although you can read all their conclusions on the link above:

Let me get into into:

The broke down each trait attribute into 5 different types: Support, Conditions, Offense, Defense and Profession specific.

The first thing you’ll notice (which is damn obvious and maybe I should phrase it as “the first thing I noticed) is that every profession have trait attributes for everything equally. This means you don’t have a more offensive profession or a more supportive profession.

Second, and the interesting point, is that this helps you pick trait attributes based on your gameplay. For example, if you want a more offensive (red) Guardian, you will have to pick traits in the first and third lines, giving you, at the same time, more support and defense. On the other hand, if you want to improve your warrior special skills, you’ll also get more offense.

They also have some more in-depth look at the way professions differ by comparing their trait lines, which is pretty good analysis and I’ll again suggest to read their post.

For me, that was a big clarification.

The Long Road to Guild Wars 2

Next week, ArenaNet will do an Asura Week, with a full week of articles about the Asura, with videos, pictures and lore.

Some people may think it means release is really close (or, at least, the open beta), as Asura is the last race to not have a full week yet and, after next week, all races will have their spotlight week. Also, you must know that ArenaNet never talks about stuff that isn’t done.

Except we are forgetting there are still stuff to be talked about.

  • Unknown Profession: There is one last profession to be announced, and to have a full week of discussion.
  • The Dungeons: So far, there was the announcement (and related week, with the Fan Open House week) of a single dungeon, Ascalonian Catacombs, but we know there will be more. There will be, at least, Sorrow’s Embrace. Guild Wars 2 lists 8 known dungeons. And you can guess they will do one week for each.
  • Disciplines: “Disciplines” is what other MMOs call “Professions”. There are 8 disciplines but I don’t think you can fill a whole week with a single discipline, so let’s imagine that it will take a full week just for disciplines, although I think they will split in 3 weeks (gathering disciplines, armor professions and everything else — just ’cause there is no way to split into gathering, crafting and services, like in WoW).
  • Traits: We know a bit about traits, which let you change your skills behaviour (increasing effect time, damage or whatever related to it), but we know that they are doing some rework on it. So one can expect that there will be a “Traits Week” once they finalize the rework.

If ArenaNet makes a week for each of these points and then take a week of let things rest, we have at least 22 weeks till everything is considered “finalized”, which, following the order I put there, will make Traits Week on the week of 30 of January, at which point they will probably go into open beta.

Now I wish I’m completely wrong.