As some of you may remember, I had a small aneurism trying to figure out were to focus when choosing traits. Well, TeamLegacy posted one article on how the traits differ between professions, which pretty much gives (at least, to me) a good light on understanding them.
For the sake of completeness, I’m posting their findings here, although you can read all their conclusions on the link above:
Let me get into into:
The broke down each trait attribute into 5 different types: Support, Conditions, Offense, Defense and Profession specific.
The first thing you’ll notice (which is damn obvious and maybe I should phrase it as “the first thing I noticed) is that every profession have trait attributes for everything equally. This means you don’t have a more offensive profession or a more supportive profession.
Second, and the interesting point, is that this helps you pick trait attributes based on your gameplay. For example, if you want a more offensive (red) Guardian, you will have to pick traits in the first and third lines, giving you, at the same time, more support and defense. On the other hand, if you want to improve your warrior special skills, you’ll also get more offense.
They also have some more in-depth look at the way professions differ by comparing their trait lines, which is pretty good analysis and I’ll again suggest to read their post.
For me, that was a big clarification.