Fun fact about Guild Wars 2 PvP

TenTonHammer did a Hands-on on Guild Wars 2 PvP. I knew most the stuff they pointed, as I watched the PAX live event and part of the Gamescon live event, but one thing really caught my attention:

[…] I also learned that the announcer in the newly unveiled Battle of Kyhlo map is none other than Jon St. John, known by many as the voice of Duke Nukem.

I have my reservations about the phrases said in the preparation time (“Do you want me to draw a diagram to you?”) but it’s somewhat a cool note.

Diablo 3 game director on lack of offline mode: “the game’s not really being played right if it’s not online”

Diablo 3 game director on lack of offline mode: “the game’s not really being played right if it’s not online”

I think the thing you must read  to understand why you should buy this game:

But what about those without a stable internet connection? What should a player do if, say, the internet wiring in his house is flawed?

“Erm… upgrade the wiring in his house?” suggests Wilson. “I mean, in this day and age the notion that there’s this a whole vast majority of players out there that don’t have online connectivity – this doesn’t really fly any more.

Dev Watercooler — Threat Level Midnight

Dev Watercooler — Threat Level Midnight

Only thing I could think of after reading this was: “HA!” Honestly, they are basically removing threat to the point that mobs will stick to the target that hits them first (two hits, it seems). This same mechanic exists in the first Guild Wars: Mobs sticks to the target that hits them first for a while (then go to the target with the least health, which I learnt after the GDC 2011 panel, when they were talking about Guild Wars 2).

This kinda reminds me of my old days of tanking in WoW, when you had to chose between survivability or threat. A smart tank would mix stamina gems and strength gems (for paladins — my case — and warriors) or they could go dumb and put all stamina gems. Now… seems you’re all for stamina, no matter which class you play.

With threat removed, what next? I bet healers will get more utility and tanks and DPSes will get more self-healing or some sort of group healing — like all paladins now have access to Holy Radiance (and druids have that AoE heal).

This is Why Diablo 3 Must Flunk

This is Why Diablo 3 Must Flunk

Tim Willits, from id, have high hopes that Diablo 3 proves successful with its “always online” DRM. And, as much as Blizzard, he doesn’t address the point directly, citing “always updated” games as a nice thing.

Obviously, he ignores that Steam provides nice updates and doesn’t require the user to be always online.

It’s obvious that what Tim expects is that Diablo 3 proves to be a huge success, so other companies can use the “always online” excuse over and over again to put more and more DRM around. And we, customers, will be locked in this, under the hopes that our free time will never coincide with the company maintenance time or our ISP maintenance time or that, someday long in the future, when we decide to play that old game again and find that the company decided it wasn’t profitable to keep servers running with a low population and, thus, we can’t play anymore ‘cause the game can’t connect in the server anymore, or suddenly Anonymous/LulzSec decide to attack the server, leaving us with no option to play the game (Anonymous did attack World of Warcraft login servers with a small part of its force and brought the service down for a couple of hours).

And the sad fact is that, in the end, for more that some people understand that there are too many variables to make this a long time, fool proof system, a lot of people will buy the game and give people like Tim Willits the perfect excuse to add more and more lockdowns.

I just wish, deep down, that Anonymous and/or LulzSec go full force into Battle.net servers once this game is launched. But I pretty much doubt anything like that would happen.

PS: I know how much I sound like I sound a lot like “DOWN WITH DRM! THEY MAKE MY GAMES HARDER TO PIRATE!”, I’m actually not against DRM. I understand that they exist for a reason and it’s valid: companies spend piles of money to bring games to life and they deserve to get their rewards in the end. What I am against is this kind of DRM, which prevents customers enjoying the game ‘cause it requires something completely alien to the experience (in this case, the single player game which requires an online connection when you don’t use anything that really requires online play). Besides, as I pointed over and over again, “always online” DRM have too many variables and its prone to several failure points.

Guild Wars 2 Sylvari race video

Guild Wars 2 Sylvari race video

The Sylvari, now animated!

Also, my conclusions seemed right now: There are customizations to make the female Sylvari look really pretty — IMO. Suddenly, I think I’ll make a Sylvari Necromancer, after all.

Edit: I found the same video now available on YouTube, directly from the ArenaNetOfficial channel, with high quality options. Looks really good. Check the video here.

Kristen Perry on Designing and Redesigning the Sylvari

Kristen Perry on Designing and Redesigning the Sylvari

Dunno about it. From the pictures they posted, it seems Sylvari will be the first race in a game that I could say the male models are better looking than the female models. But, again, that’s from what we can see from the pictures posted — probably, with some customisation, it will fall into something I’d find more appealing.

Also, I have this nagging feeling that something was lost in Caithe model (the second picture in the article) when they turned the concept design into a game model: The model seems to have turned from adult to child (as in age), which is somewhat sad. I’d love to see a model which is closer to the concept, in this case.

Torchlight II Website Gets a Facelift

Torchlight II Website Gets a Facelift

Runic finally updated the Torchlight II website look, although there is not much more than before.

One thing, though: As announced in the official Twitter account, there will be updates every Friday, which, in my humble opinion, could mean that they are close to release date — something around 2/3 months, I’m guessing, with information on the other 3 classes, plus environment and such.